Reading: Nov 22 | Week 11: Serious Play Reading: Kurt Squire. “Critical Education in an Interactive Age,” Mirror Images. Pp. 105-123. I read this weeks reading with interest. The importance to bring engagement into teaching is important and I feel it is important to also to consider 21st century literacies and that offering video games as part of learning goes beyond the obvious linkages to popular culture. The focus on "nodes" of new media and the examples of Pokemon and the development of multimodal expertise and even second and third language acquisition expands ones consideration of what opportunities exist in areas historically looked at as "just for fun" or otherwise not developing any knowledge or skills. The shift in thinking is very relevant to todays environment and those environments in the future. Learners who have the capability to find and use information across contexts and modes and are encouraged to explore the possiblities are encouraged to learn from failure as well as success. That environment seems so much more conducive and supportive of developing a generation of innovators and if learning through video games begins that transition we should all be onboard.
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