Suzanne de Castell. “Mirror Images: Avatar Aesthetics & Self-Representation in Digital Games.” DIY Citizenship.Pp. 213-221.
Alison Happel-Parkins and Jennifer Esposito. “Using Popular Culture Texts in the Classroom to Interrogate Issues of Gender Transgression Related Bullying.” Educational Studies 51(1) (2015). Pp. 3–16.
The presentation this week on virtual reality, virtual worlds and avatars is mine. I have been interested in virtual and augmented reality for some time now and the potential for alternate realities to offer non-text based, problem based, inquiry based learning far beyond that which we have yet seen is of great interest.
The readings this week were an exciting consideration in regards to the discussion on the reality that virtual worlds have been created by others, as well as the ability to customize your avatar being limited to what the developers have on offer. I agree that this is currently the state of being however for a technology still in its infancy I can't imagine why this limitation would exist for long. Once individuals become versed in the language of programming, the only limit is imagination.
I think this is why I find virtual, augmented and mixed realities to be so intriguing. In a world where technology can offer out of this world experiences, we continue to be plagued by limitations. Limits on internet access in schools and workplaces exist to "protect" the system from viruses and hackers, that may reside within the system just as likely as outside of.
If we could only ensure the good would outweigh the bad, just what is possible? How can technology provide greater understanding of the world around us? What effect could immersion in another city, another continent, another world have on a learner?